C – 1.1 Methodology

The “Clowning” is a pedagogical methodology that is spreading in many sectors of education and care: in addition to being a therapeutic activity in the hospital, better known because more publicized, it has become an important tool in different complex social contexts, thanks to an experiental learning methodology, aimed at encouraging the free expression of emotions, to refine body communication and mimicry, actively involving the interlocutor, even where communication is not simple.

The work on the clown is the study of the human soul. The return to the essence. That’s why this study is so fascinating and paradoxically impossible. “Is impossible to teach to the sun the art of shine, you just look at it as well as you can admire the human soul. What it can be done instead is to remove the haze, the clouds that prevent us from seeing the sun.”

Our daily attitudes cover up till suffocate the wonder, the amazement. The clown is the return to the origin, to marvel.

The clown is the most naked and essential part of each of us, it belongs to us from birth, when we learn to know the world around us by touching it, smelling it, imitating it. In this way we learn to talk, to walk, to eat, to live. Until then growing superstructures and defenses, cultural heritage and professional roles take us away from this “world of all”.

It’s enough to remove the old upholstery of our certainties. Thus appears fragility, being lost, starting points to return to being curious and welcoming and extremely communicative.

Every person has a clown within, whose characteristics can be sought and developed through a path that starts from knowledge and self-awareness, through appropriate techniques. This research takes place thanks to the development of the body’s potential, of its emotions, in the constant relationship with the deep self, with the surrounding reality and the others.

This training methodology is based on the game, because the game is an innate form of communication and learning that is part of us since birth and succeeds in overcoming both generational and cultural barriers. The game allows the subject to enter the reality from ‘another side’, to reach a dimension that does not distance itself from life but allows it to be approached with different languages, schemes, and dynamics.

Overcome the reality, with its superstructures, its defenses, through the fantasy and the creativity to find a new authentic reality, within and outside of ourselves. This is clown!